Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Sunday, October 6, 2019

Feedback thoughts

FEEDBACK: is about listening actively, taking the time to analyze, and then thinking of the best possible solution to perform better. It provides positive criticism and allows to see what everyone can change to improve their focus and results.

The first article i read was "7 ways to crush self- doubt in creative work".

  • 1. Don’t Compare Yourself to Others. 
  • 2. Abandon Perfectionism. 
  • 3. Be Vulnerable to a Trusted Community. 
  • 4. Embrace a Growth Mindset. 
  • 5. Set Goals that are within your control. 
  • 6. Treat Your Work Like an Experiment. 
  • 7. Trust Yourself. 

I found this article very informative and helpful.
one of the points i found very inspirational is setting goals within your control. 


The second atricle i read was "Why rejection hurts so much — and what to do about it".

"The greatest damage rejection causes is usually self-inflicted. Just when our self-esteem is hurting most, we go and damage it even further"

There are better and healthier ways to respond to rejection, things we can do to curb the unhealthy responses, soothe our emotional pain and rebuild our self-esteem. Here are just some of them:

  • Have Zero Tolerance for Self-Criticism

Thinking, “I should probably avoid talking about my ex on my next first date,” is fine. Thinking, “I’m such a loser!” is not.

  • Revive Your Self-Worth

 Make a list of five qualities you have that are important or meaningful. Applying emotional first aid in this way will boost your self-esteem, reduce your emotional pain and build your confidence going forward.

  • Boost Feelings of Social Connection

 we need to feel wanted and valued... 
Rejection destabilizes our need to belong, leaving us feeling unsettled and socially untethered. Therefore, we need to remind ourselves that we’re appreciated and loved so we can feel more connected and grounded.



Game Brainstorm



CRPG  - Computer role playing game

WHAT IS A CRPG? : Players control a central game character, or multiple game characters, and win by completing lots of quests or getting to the end of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games.Role-playing video games typically rely on a highly developed story and setting, divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by their own skill level. It goes up each time the player accumulates a certain amount of experience. 


Im interested in this type of game because i grew up playing games like Sims 2,3 and 4. That Pretty much concludes my knowledge of RPG games. Id like to learn how to create a mini world and how to form quests and put them into action for my game. I would try making a 2D game with simply one character to control in a small map. I was thinking of the idea where your controlling a farm animal and your trying to avoid being slaughtered and get out of the farm by completing quests using health management as you travel through the farm So your going through all these quests to defeat the farmers to up your skills and find the way out of the farm map. 
So more like a survival RPG Game from what i have researched..

Platform game

WHAT IS A PLATFORM GAME? :A Platform game is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps.


I have the idea of making a simple platform game with a mouse who has to jump over the mousetraps and avoid cats to collect cheese and reach the end of the map.

Racing game

WHAT IS A RACING GAME? : The racing video game genre, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.


Ive played games like mario kart and racing game apps and I've really enjoyed simply steering around and avoiding obstacles. I would try making a simple 2D race game like shown above, using a creative vehicle like a space ship and include obstacles such as meteors in a space setting. https://learn.unity.com/project/space-shooter-tutorial

Shooter game

WHAT IS A SHOOTER GAME? : Shooter games are a sub-genre of action video game, which often test the player's spatial awareness, reflexes, and speed. The purpose of a shooter game is to shoot opponents and proceed through missions without the player character being killed or dying.
I have never played one these games so i have no expectations but the 2D shooter game i would try to make would use a point and shoot mechanism. where you control a weapon and shoot at enemies coming towards the weapon.https://www.youtube.com/watch?v=7-8nE9_FwWs



Thursday, October 3, 2019

Unity Tutorial 01

I watched and did tutorials in real time with Johnny Vegas and managed to make a start on my first game world.

i found it quite overwhelming and intimidating at first but quickly got to work with the tutorials and eased any original worries because of how slow paced and easy they are!

I downloaded a 2017.2 version of unity and got to work with the tutorials..

I was taught to place terrain and manipulate it with all the design tools unity has like textures and bumps.



I learned how to put material in things giving them what look i want and placing objects with script attached..

Although i wish he explained more about what kind of platform id be making the terrain for? and why i need to place things the way he is.. what the spacial limits are for games in unity.

Also the coding C# script seems difficult to get used to with how lower and uppercase sensitive it is theres room for many stupid mistakes id like to avoid.
and remembering the folders for everything to organise will be something i see myself mistaking on and forgetting about.

Im still not sure about how games go from design to play but ill keep going with these tutorials and hopefully learn more about that!

Im exited to see where i can take all the looks and tools into account for my own game. 







Monday, September 30, 2019

GAME DESIGN


Definition:
"play activity with rules that involves conflict."

A simple gave concept i found a new appreciation for is this game here:Link:"Level 1.0: What is a game?: Game Design Concepts"
6
7
2
1
5
9
8
3
4
The numbers 1 through 9 can be arranged in a 3×3 grid known as a “magic square” where every row, column and diagonal adds up to exactly 15
Now you may recognize it. It is the game of Tic-Tac-Toe So, is Tic-Tac-Toe the same game as Three-to-Fifteen, or are they different games? It depends on what you mean… which is why it is important to define what a “game” is!

This simple popular game had a twin that i didn't know about!


I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
What makes a thing into a game is the need to make decisions.

ConsiderChess: It has few of the aspects that make games appealing – no simulation elements, no roleplaying, and damn little color. What it’s got is the need to make decisions. The rules are tightly constrained, the objectives clear, and victory requires you to think several moves ahead. Excellence in decision making is what brings success.




SimCity is described as a software toy. It offers many interesting behaviors, which you may explore. You can bounce it, twirl it, throw it, dribble it. And, if you wish, you may use it in a game: soccer, or basketball, or whatever. It is a set of player-defined objectives overlaid on the toy.
Just so SimCity. Like many computer games, it creates a world that the player may manipulate, but unlike most games, it provides no explicit goal.





So You're Going To Make A Game For The Very First Time?

• make a tabletop game, or use a simple level editor to modify an existing videogame
• make something based on a game you know
• reign in your ambition--try to complete a small project, not a large one
• focus on gameplay not prettiness or story
• play the game yourself before anybody else plays, even if it isn’t intended to be a one person game
• iteratively and incrementally playtest and improve the game
• your never really finish







Feedback Strategies

link Be a Mirror: Give Readers Feedback That Fosters a Growth Mindset In this article they talk about how thinking of your fee...